
Authorities and the elite are up-top, white-collar folks are in the middle, and the blue-collar mechanical section - as well as unseen punishment mines - are down below.

The Silo is 140+ floors of highly stratified living space, with a vast spiral staircase down the middle. What happened? When did it happen? Nobody knows, because 140 years earlier, a group of rebels destroyed all of the Silo’s records, erasing much of its history and the entire history of the Before Times. Silo is set some distance into the future in a vast underground silo hosting 10,000+ survivors of some apocalyptic event that left the Earth uninhabitable. Plus, there’s at least one total dud of a performance that throws a lot of the show’s dramatic weight out of balance. Some of the performances are quite good and grounded, but the show has a tendency to dispatch abruptly with key characters, usually in ways that are disappointing instead of shocking. Sometimes the show’s twists are ridiculously obvious and it’s insulting to the audience’s intelligence that they’re treated as twists at all, but sometimes its reveals are fairly satisfying. Sometimes the world-building in Silo is superb while its primary storyline flounders, and then sometimes that primary storyline catches fire and the world-building becomes nonsensical. It isn’t always as easy, though, to be caught up in the exact same things the show is interested in at the exact same time it’s interested in them.

It’s easy to get caught up in the adaptation of Hugh Howey’s book series, which hails from Graham Yost ( Justified), one of my favorite showrunners. There’s absolutely nothing wrong with a show doing a standalone episode this early in its run - “Long, Long Time” from The Last of Us is a tremendous recent example - but in the case of Silo, it captures much of what’s simultaneously so successful and so frustrating about the series.
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